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Gideros time delay
Gideros time delay










gideros time delay

The above code will instantiate the following code: Now to instantiate this elements within this template in XOML we use the following: Note that because these two parameters are enclosed in $$ they are classed as template parameters. Here we create a template called TankTemp that defined an actor with a name of $name$ and a position of $pos$. Lets take a quick look at creating an actor / child actor with a template When you later instantiate the items within the template the parameters within the template will be replaced by values that are passed to the template. When creating items inside a Template, template parameters are defined using a template parameter name that is enclosed inside double dollar signs ($$), for example $position$. A template also takes any number of parameters that can be passed when you instantiate the template. A template is a XOML tag that allows you to define generic XOML that is not instantiated immediately, yuo can think of a Template as a blue print for something that you will later instantiate into your game or app world. To begin with, lets take a look at what a template actually is and does.

#Gideros time delay how to#

New here? What’s IwGame? IwGame is an open source free to use cross platform game engine for iPhone, iPad, Android, Bada, Playbook, Symbian, Windows Mobile, LG-TV, Windows and Mac, built on top of the Marmalade SDK.Ī forum poster asked a question recently that made me realise that XOML Templates can quite easily be overlooked as a means for creating re-usable actors and such, so I thought to help make Templates more visible that I would create a very quick tutorial showing how to use them.












Gideros time delay